

Importantly, we did not remove this armor to deal with duping or cheating issues – and in fact the legendary armor that people obtained before the patch is now less powerful than the epic armor you can get from synthesis. We also want legendary armor to be truly difficult to obtain – prior to the patch, armor was obtainable by just grinding public events forever, but wasn’t really a challenge to get – just took time. Our goal is to re-introduce legendary armor at a later date, with cool new effects, art, and modifiers, so that they feel truly powerful and one of a kind.

Current legendary armor does not have any interesting effects/modifiers, or looks, so it doesn’t live up to what we want “legendary” armor to feel like. With legendaries, the goal was to introduce a way to grind for epic gear that involves challenging team content, and introduce the new modifiers that are actually interesting. The problem is that we actually had to stop adding features several weeks before launch, as an external constraint, so much of the tweaks on our development build couldn’t make it in. Quite honestly, the intent was always to have a tier of epic gear before legendaries were obtainable – and the gear we released today is the original intent and balance we had wanted to achieve before launch. Legendary gear was nerfed, and the epic armor as a result is now the most powerful armor in the game.These materials are needed to synthesize the new armor sets. Legendary armor sets in the Nexus district synthesis stations were replaced with purple gear, and two new end game materials were introduced.End Game Item Grind – Legendaries Removed from Rotation and replaced with epic (purple) gear. However, there were also a few somewhat controversial changes which I’m going to do my best here to explain the reasoning behind. Players have really also been enjoying the new overworld dungeon and the dozens of new item modifiers available on armor and weapons. Overall the reception to the new changes has been extremely positive – looking at the data, people are playing the game more, and they are sticking around longer than prior to the patch rollout. We added a ton of really cool new features, including dozens of new quests, and an improved tutorial flow for newbies that will make it easier for people to learn the game’s mechanics as well as provide a more satisfying, and less grindy experience to get to level 40.

Yesterday, we rolled out a new patch that addressed many of the bugs and issues we had been meaning to fix since launch day.
